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- on enterFrame
- global Gflag
- set Gflag to 0
- end
-
- on mouseUp
- global FrameG
- if the mouseCast = 2 then
- go(FrameG)
- end if
- end
-
- on exitFrame
- if rollOver(30) then
- if the visible of sprite 30 = 0 then
- set the visible of sprite 30 to 1
- end if
- else
- set the visible of sprite 30 to 0
- end if
- if rollOver(31) then
- if the visible of sprite 31 = 0 then
- set the visible of sprite 31 to 1
- end if
- else
- set the visible of sprite 31 to 0
- end if
- if rollOver(32) then
- if the visible of sprite 32 = 0 then
- set the visible of sprite 32 to 1
- end if
- else
- set the visible of sprite 32 to 0
- end if
- if rollOver(33) then
- if the visible of sprite 33 = 0 then
- set the visible of sprite 33 to 1
- end if
- else
- set the visible of sprite 33 to 0
- end if
- go(the frame)
- end
-